bg3 multiple spiritual weapons. SW is a great spell, absolutely. bg3 multiple spiritual weapons

 
 SW is a great spell, absolutelybg3 multiple spiritual weapons  LeviticusDivine • 3 mo

Flawed Helldusk Gloves. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. For the rest of your turn, roll ranged damage twice and use the highest result. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourMain character is a level 7 circle of spores druid, level 1 cleric. Tanking, healing. 0. 10. 8: raise dead. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. However, it can still take damage from spells that influence a large area. 1d6 Slashing. Magic Weapon is a Lvl 2 Spell from the Transmutation school. Spiritual Weapons are a type of creature in Baldur's Gate 3. Holy Wrath: Barbarian 6/Cleric 6. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan, dealing 3d8 + Spellcasting Modifier Force. 3. Oh yea forgot about that. Proficient with Quarterstaves and Light. It's a must-take for melee combat clerics. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. com. damage in a 6m/20ft blast centered on the target. There are weapons designed to be thrown, but their damage is kinda low. When martial classes get a second attack this will place Strength builds at a disadvantage if the Throw Action doesn't recognize that the character should be able to throw twice. BG3 is the third main game in the Baldur's Gate series. Level 8 you get your own free divine smite on many subclasses. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Spiritual Weapon is a Level 2 Evocation Spell. If they attack from stealth with a melee dual wield build, they consume 1. 5: arcane eye. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. ago. Duration: 10 turns. bg3. First, let’s take a look at which Classes can cast. wiki] Ah yes, half of the oft loved or hated Polearm Master + Sentinel combo with a 'Reach' weapon like a Halberd. I get create food if I don't have goodberry. Create Undead = Ghoul. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. When you get right down to it, it's effectively +3d8 damage in melee every turn (better, in fact, because it's AoE). +3 radiant damage for both weapons, 2 turns. So, yes, you can throw multiple times in one round. Enchantment (+1, +2, +3) This weapon is magically enchanted. War Cleric can be very powerful through all levels of the game and they can definitely function as a frontliner. in that game, some enemies are almost immortal if they can hide in the dark. Weapon Properties in BG3. Crossbows will nok work like they do in phb. As a bonus action spell, Spiritual Weapon earns its place in this list. Join. 5d8. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). 4. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. All the information about the Spiritual Weapon: Spear spell in Baldur's Gate 3 (BG3). It's correct within the context of the question. As a bonus action spell, Spiritual Weapon earns its place in this list. While the damage isn't high, it's at least Force type, so usually irresistible. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). The dwarven thrower, more damage if you’re a dwarf. wiki] More effective vs multiple non-caster enemies or enemies with multi-attack. The build relies on the unique interaction that the spell Flame Blade has as an off-hand weapon, when paired with the Circlet of Fire that you can get as a quest reward. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Summon a floating, spectral Halberd that attacks your enemies alongside you. So I just beat the boss, with a strategy involving provoking the attack of opportunity with a spiritual weapon, and sometimes Karlach because she’s more or less the only one the take multiple hits, and lae’zel being dps with the Absolute hammer and beat it first time by the skin of my teeth, only to find out thought the. There is also the nyrulna, the thunder trident. - Spiritual weapon is the obvious one missing from the cleric list. However, there are a few tricks you can employ. Pros and Cons. BG3 is the third main game in the Baldur's Gate series. 5m, and they deal Piercing Damage, though. Music in the Blood: Bard 7/Sorcerer 5. You can then target your enemy with specific spells and ammunition types they are weak to. But even still, I'd usually prefer to spend the spell slot on something more impactful. Level 3 gives you Spiritual Weapon, which gives you a reliable attack with your bonus action (it will be based on your wisdom). That sounds like Spiritual Weapon to me. Berserker 5 would let you throw 3 times while under the effects of Rage. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. Spiritual Weapon. Hem-Lark. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. Duration: 10 turns. The Abyss Beckoners gloves give the wearer an aura that grants resistance to all damage except Psychic to any summoned creatures, but at the risk of being driven mad at the end of each round if they fail a wisdom saving throw. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. It's not supposed to be able to compete with fireball. • 6 days ago. 2x Minor elemental, 5. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. BG3 Full Helldusk Armor. It's not just for stabbing. BG3 was based on the 5e ruleset, but has some. And Spiritual Weapon. #1 The Dapper Dragon Jul 11 @ 9:00am Originally posted by Traumatized Squirrel: Spiritual Weapon. Spiritual weapon does not continue attacking automatically. Characters need to master certain Proficiency before using a weapon,. Best Armor and Weapons in Act 3 of BG3. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. OP was specifically referencing a 4th-level fighter. It can Fly using its Movement Speed. Well, the next BG3 weapon on the versatile list is Allandra’s Whelm which belongs to the Tridents weapon class. If the duration is too short, you'll find it harder to get overlapping summons. Divine Intervention is, sadly, a one-time use spell in Baldur’s Gate 3. The best Cleric multiclass options in BG3. Or you’ll waste turns moving it into place. You can bind any magic weapon as a pact weapon, as per the rule. A spiritual weapon cannot be attacked or harmed by physicalViews: 318,893. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. Spiritual Weapon is a cleric spell that brings a remote-controlled weapon into the fight. 2: creation <make tools>. 7: freedom of movement / dimension door. So yeah, you. How to Complete the Finish the Masterwork Weapon Quest in BG3. Helldusk Gloves. gmanlee95 • 4 yr. Spiritual weapon does not continue attacking automatically. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The Red Queen. Lack of spiritual weapon is noticeable with their current action economy. 1. Characters need to master certain Proficiency before using a weapon, and sometimes gain special Actions while holding it. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. 173. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. " So the thought is to make your summons tankier but. Creatures. It doesnt attack on the turn its summoned even though that SHOULD be how it works, and it NEVER hits. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. All Shortswords In Baldur. ThunderwaveMultiple cleric summons can also co-exist, just not more than one of the same (unless undead). Really hoping it will be added before release. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. A weapon made of pure magical force materializes and attacks foes you designate within range. Your best option would be a warlock or a cleric. so long as it doesn't have concentration it's good, otherwise ruined. Hard to beat that for a 1-level dip; or as you said, several levels for fighting style (lvl 2), vow of enmity (lvl 3), smites, hunter's mark, and extra. Once it's turn comes around you can control it like another character. 15 960. 2. Healing Hands: Cleric 10/Paladin 2. The Vengeance Paladin should make a great two-weapon fighter; add Charisma modifier to all weapon damage for 2 turns (bonus action, Oath charge). BG3 is the third main game in the Baldur's Gate series. Forest Winds: Bard 10/Ranger 2. Spiritual Weapon is already a good spell on TT, and it's only better in BG3, for reasons already mentioned in the other comments. Originally Posted by GerryWright. Breaking down the spell description: You create a floating, spectral weapon within range. Location: UK. Another limit can be the duration. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. I disagree about light though, because it does say you can cast it on an object a hostile creature wears, and the creature can make a saving throw to avoid it. Spiritual weapon is a great spell. Not only is this weapon quite weak, only having a +1 enchantment, but it's also gotten extremely late in the game, in Act 3. 18m / 59ft. This can be done with the Magic Missile spell that has multiple hits and 100% accuracy. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Jump. Spiritual Weapon Enhanced. Round 1: Spirit Guardians, free bonus action for non-spell use. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Even just an additional grunt can suck up an enemy attack. Range: 60 feet. Spiritual Weapon. 1. BG3 is the third main game in the Baldur's Gate series. In this section of our Baldur’s Gate 3 Bard Class Guide we’ll take a look at Multiclassing a Bard in BG3, and what other Classes you might Multiclass with. 1. You cannot cast leveled spells without spellslots. -Multiple changes to the spells granted by various. This mace offers 1d6+6 bludgeoning damage, an. ago. You can talk your way out of fights. Baldur&#x2019;s Gate 3 draws on decades of D&amp;D lore to assemble a wide selection of magical weapons for you to choose from. Bard get's a lot of Concentration spells. All the information about the Spiritual Weapon: Maul spell in Baldur's Gate 3 (BG3). Re: Spiritual weapon. They have gotten up to three instances of damage per turn. The. This allows them to use your Dexterity modifier for attack and damage rolls instead of strength, and to qualify as Sneak Attack weapons. Niara #844307 11/02/23 12:16 AM. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. This isn't a balance decision. Might be a good way to debuff multiple enemies with poisoned weapons and other shenanigans. : X:-439 Y:-375: Shattered Sanctum: At the north of the Goblin Camp you’ll find the Shattered Sanctum. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. You get the 3 ASIs you need to get dex to 20 and sharpshooter, and the archery and two weapon fighting styles. It’s all force damage, no matter the weapon, which is a plus cause almost. ago. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! 4. 1. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. This will make the enemy wet and explode the bottle, can actually hit multiple enemies if close together. Fans of CRPGs and, more specifically, D&D 5e-inspired games have probably heard of Baldur’s Gate 3’s spiritual predecessor Solasta: Crown of the Magister from 2021. Skinburster Force. Sometimes it happens on the 1st strike, sometimes 2nd, sometimes 3rd. ago. If any of your characters has the chance to learn this Reaction, take it. Greataxe Two-Handed. 67. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. They get to attack for each head they have and that can range from 1 to 5 to "Oh fuck! Fun away!". It receives the following Class Action: Greataxe Slash: Cleave. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. However, since we’re going to make her into more of a Roguish character, you will want to respec these eventually, with a priority of Dexterity and Wisdom, and some Constitution. Use it. ← All Ranged Weapons In Baldur’s Gate 3. the main issue with spiritual weapon is that it needs a lot of time to pay off. Weapons can have various special properties: Property. ago. The actions that a Character can perform are based on their Class and Equipment. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. With the 1d4 from ring and the 1d4 from gloves and the 2 from acid, 2 from rage: 1d10 + (2* str modifier) + 1d4 +1d4 +2 +2. Bonus Action. Herself, 2. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). The weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. 8. The spiritual hammer deals crushing damage and has a range of 1 ft. With a damage range of 6 to 13, it's no slouch. I do think weapon master at level 4 is really good on her, especially with the level cap. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. Level 2 Evocation. The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. Once you do that, you can export the game files, and find the Weapon. Adamantine Weapons. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan, dealing 3d8 + Spellcasting Modifier Force. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. And don't forget atrocious movement speed. A weapon made of pure magical force materializes and attacks foes you designate within range. ) I have always though of the control being. ). This means that the mace is doing the same average. You must have never played it then. If you're going to maintain concentration then spirit guardians is always better. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. The Spiritual Weapon spell has a casting time of 1 bonus action and range of 60 feet. Tav00001. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. e. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. BG3 is the third main game in the Baldur's Gate series. Think about what you want from cleric. So how many can you cast before the first one runs out. bonus action: handcrossbow to shoot the bottle. BG3 is the third main game in the Baldur's Gate series. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. break it. , spiritual weapon) or from using quickened spell (as is the case in this discussion about fireball), you CANNOT use your action to cast another spell with a level. Version 1. Orphic Hammer. While the sacrifice of my reaction hurts, my Paladin typically fights side-by-side Karlach or a spiritual weapon, both of which can deliver an opportunity attack for him. , spiritual weapon) or from using quickened spell (as is the case in this discussion about fireball), you CANNOT use your action to cast another spell with a level. While there’s a difference in budget and studio size. I might even go further as to say the text of the spell has to mention affecting creatures, and those creatures are your enemies. See full list on baldursgate3. The cleric cast Spirit guardians with an enemy just outside of the area of effect, and the monk and warlock will proceed to shove an enemy in and out of the area to get multiple instances of the effect. 1. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Will also get two free spells from Life Domain. Keeping enemies on the ground generates advantage and limits their mobility. Like, i feel like it is super nerfed in this game vs the ttrpg. You can choose between several different weapons, and each has a different Weapon Action. Inner Peace, Outer Rage: Barbarian 8/Monk 4. txt. Elemental, 4. ・Spiritual Weapon. Level 2 Evocation. Weapon Properties in BG3. I may have to add it to my list and see if it is just bugged or not. BG3: Silver Sword of The Astral Plane. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. There are no weapons in the game that have the „heavy“ property. Automatically attack an enemy moving out of your reach. This increases the chances of spirit guardians lasting longer if you’re in a fight with multiple enemies who might try to attack you. How to Complete the Finish the Masterwork Weapon Quest in BG3. Jason Toro-McCue Screenshot by Dot Esports The Cleric is one of. gmanlee95 • 4 yr. ★ All Races and Subraces. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Alongside a +3 weapon enchantment, it grants 1d8 Piercing damage when wielded with two hands and 1d6 Piercing in one hand. This is a rare weapon that requires proficiency in Martial. Savage Attacker [bg3. Ok so it is sneak attack! since it seems to auto proc on threatened or enemies you have advantage on. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. Holy Warrior: Cleric 7/Ranger 5. Baldur's Gate 3. 3rd level is spirit guardians. Proficiencies: Light Armour & Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords;. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Equipping this weapon gives you Immunity to falling damage. Cleave. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Summon a floating, spectral Spear that attacks your enemies alongside you. 1. Baldur’s Gate 3 presents players with the option to have a companion by their side during their gameplay, and this companion can not only be personalized, but players can also have a specific build for their companion. The Polearm Master Feat allows an opportunity attack when creatures walk into reach if using polearms. Heavy Armor Master [bg3. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. ago. Bards can play a drum, flute, lute, lyre, or violin. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. This mod contains the minimum amount of files and. Initial Release. Sustain a Spell is an action. Casting Time: 1 bonus action. Even if they save they'll take the equivalent of full damage. New School of Necromancy footage from Larian's TikTok. Like any other class ability, spell or command, Weapon Actions will appear in the action bar at the bottom of the screen, generally being orange-colored icons. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. -3rd Level Domain Spell “Spiritual Weapon” is replaced with “Aid”. Flame Blade - Change duration to 100 turns instead of until long rest. Re: Bg3 missing critical spells. That sounds like Spiritual Weapon to me. There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. Re: Thrown Weapons and Extra Attack. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Cleric is a Class in Baldur's Gate 3. #7. BG3 is the third main game in the Baldur's Gate series. Beacon of hope doesn't break sanctuary. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Gather your party and venture forth!The following list presents the best unarmed weapons for Monk Class in BG3: Gloves of Soul Catching. Allies within 9m also regain 1-6 hit points. Barbarian Feature (Primary Stat – Strength) Level 1. This takes after 5E. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Allandra’s Whelm. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. Added katanas as a finesse weapon. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Orphic Hammer. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. So, it can be used alongside other spells. Following the trends of other Sussur-based weapons in. Equipping this weapon gives you Immunity to falling damage. Throw in Divine Strike and Spiritual Weapon, and it seems to. This greatly reduces its usefulness when it. Deals an additional 2d6 Piercing damage to certain creatures that sport multiple sets of eyes. The Harped Sacredstriker is a Quarterstaff you can get in Baldur's Gate 3 (BG3). Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). But I don't think it makes Clerics into some powerhouse OP class. Spiritual weapon allows for a lot of combinations on rounds 2-10. It remains useful up until lvl 5 where simply being a class that gets extra attack is usually better. Duration: 10 turns. If Spiritual weapon increases by 1d8 for every two levels, this is the same as saying it increases by half a d8 every level 2. + war caster feat + guardian spirits + 18 str = easy 21 AC, tons of heals, utility, good aoe, good sustain damage and spiritual weapon. Weapons are usually obtained as rewards. BG3 simplifies it with a graphical representation. ago. 5m, and they deal Slashing Damage, though some special Greataxes also deal another type of Damage as well. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? Spiritual Weapon is already a good spell on TT, and it's only better in BG3, for reasons already mentioned in the other comments. Grymforge boss. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. Consider summoning Guardian of Faith and Spiritual Weapons, or using some more control-oriented options like Hold Person and Banishment for harder fights. One of Baldur’s Gate 3 favorite characters is Shadowheart, and we can see why. Ideally though you don't want more then 2 for the most part. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. 3d4 (3~12) Thunder damage. Baldur’s Gate 3 is an immersive roleplaying game set in the Dungeons & Dragons universe. depending on how that goes you can also action surge for. 18m. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Spell selection, area damage, crowd control. All the information about the Spiritual Weapon: Halberd spell in Baldur's Gate 3 (BG3). Updated: 09 Nov 2023 19:51. New School of Necromancy footage from Larian's TikTok. r/BaldursGate3. Currently the only way to throw a Spear or Hand Axe is to use the Throw Action. Phantom Steed = Horse. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. Us, 3. If you. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. i don't know if i'd go that far, but 5e's rules are significantly less complex by design, to let people focus on roleplaying. It does not have its own actions, bonus actions or reactions. The Clerics main issue is lacking multiple actions, and this helps to solve. It doesn’t move very fast but it has the little wings move icon to move it where you. In BG3, our best Gale build makes use of both the Wizard and Cleric classes to maximize their synergy. Guiding Bolt. Greataxe: Martial Proficiency, Two-Handed. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Cantrips however, do not require spellslots and can be cast at will. It damages and slows down all enemies nearby. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Only one Spiritual Weapon may be summoned at any time. This Weapon receives its own turn in combat. A spiritual weapon (created by the spell of the same name) uses your bonus action for movement and attacking. Location: UK. It's too high a slot for something that requires an attack role every round and can easily be lost. Only one Spiritual Weapon may be summoned at. Tav00001. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5.